Gear

New players should stick with L PvP gear except possibly a weapon. You only use Ultimate L PvE until you can get Lundelles, and the PvP set bonuses are better in general. However, enhanced L items can be used on low chance refinement akin to 7% stones so enhancement isn’t a total loss. Don’t build or wear the version without PvP or PvE in front of its name gear. The PvP belt/cape is optional - people use PvP battlefield (S++) even late-game for PvP. Stick with building the Bakura set first and work on other items as you have need and/or extra resources. Also, you can do well with an L PvP weapon until you get Lundelles. An enhanced L PvE weapon early on is nice if you have the resources, but not necessary.

For Bakura/Hell: Full Lundelles (best) OR PvE L weapon; PvP L helm, garment; PvP battlefield (S++) cape, belt (traits below)

For Adventure/Tower: PvE L weapon, garment, helm; PvP cape, belt (optimal) though you can use any of:


 * 1) L PvP cape, belt (crit 17%)
 * 2) PvP battlefield (S++) cape, belt (def pen 8%)
 * 3) the version without PvP or PvE in front of its name cape, belt (atk 10%)

Bakura Set
Your first Lundelles craft should be the above PvE weapon, which you refine to +15 as soon as you can. Until then you can probably get by with a PvP weapon, though PvE will make things a bit faster. Once you have four Lundelles pieces (for the set bonus) use them instead of the above.

Gear Set Bonuses
Arctic are PvE accessories and Lundelles are PvP accessories. That’s it for L accessories, so it’s simple.

Feed, Fuse, Dissassemble, or Save?

 * Feed: B, C, D gear to raise levels on S++ or, if you don’t have, S+ and A+/++ for fusion
 * Fuse: S++ to get L gear (watch for PvP battlefield (S++) cape and belt to use)
 * Fuse: S+ to get S++ for L gear
 * Fuse: A+ and ++ for possible S++
 * Upgrade: A++ to S++ (or fuse 2 A++ for guaranteed S++ if no spare upgrade stones)
 * Disassemble: A, B (once disassembly &gt; ?30% success, otherwise fodder if you need inventory space)
 * Save: L gear for awakening, trancends, later for refinement (also watch for triple gold gain traits on necklace, ring, and helm and save those)
 * S: varies, watch for Wolf Fang and Iron Guard accessories to use in gold gain set. Possibly enhance and use for refinement. Otherwise disassemble, but you may want higher disassembly for this. [more info needed]

Traits
Much of what you want can be inferred from the above: go for crit dmg %, otherwise atk and some of the green skill-based traits. There are a few caveats. These apply to L gear.


 * helm cannot have more than 1 crit dmg
 * weapons and armour can have 3 crit dmg but only 2 can be close to max
 * you can get some dual traits like atk on accessories, but not crit dmg
 * no crit dmg on necklaces or rings
 * necklaces, helms, and rings are the only accessories with gold gain (can get 3x)