Magicite

You’re aiming for all rank III S++ (an attribute and two traits), and you can try for better combinations of attributes and traits later via magicite trait tickets or gems. It’s best to wait for S++ magicite to use tickets/gems and try to fuse good magicite first as you’ll need a great deal of gems and/or tickets to reroll ideal magicite.

Each colour of magicite has one colour-specific guaranteed trait that increases as you enhance and raise the rank. Then they can have up to two random traits that change when rerolled or fused. Magicite rank B and above can also have one attribute which can be rerolled along with the two random traits using fusion or magicite trait tickets.

Tips/Notes

 * grade III (hexagonal) best, but square (II) is okay especially if S++
 * two traits is best, but one is okay to start with (for PvE setups mostly)
 * first priority is def pen increase on dark magicite (essential for Bakura)
 * attributes can be important, especialy for PvP, not so much for PvE (see below)
 * must equip 2+ magicite w/same attribute to activate (and more raises the level)
 * fusion doesn’t change the primary’s rank: fusing III with I or II gives a III
 * can (rarely) get + and ++ varieties when fusing A or B
 * fusion can give any random outcome regarding attributes and traits with the exception that rank S guarantees at least one trait
 * an S++ magicite will always have an attribute and 2 traits
 * fusion of A or B will change and can add or remove traits and an attribute
 * trait tickets change attribute and traits, but don’t add additional if missing
 * when fusing always try to fuse III with I or II and don’t use the III to enhance other magicite
 * only use scrolls if you know what you’re doing, or on A++ magicite
 * use scrolls when you want to preserve traits and attributes but still upgrade rank, or trust luck to add something good
 * when using scrolls attributes are increased based on the original, a mid-range trait will remain mid-range or maybe a little higher
 * using a scroll can sometimes give an attribute or trait (e.g., S can have 1 or 2 traits, S++ always has 2)

Attributes
For PvP attribute priority: Sprain setup (6 sprains) or Morale + Sprain (2 morale, 4 sprains) or Overpower setup (6 overpowers -Assassin PVP build-)

Traits to Look For
As mentioned multiple places in this Wiki, def pen increase (%) is very important. Specifically for Bakura and PvP. You can get this on dark Magicite.


 * Red and White can get PvE or PvP attack increase, 1.0-2.5%
 * Yellow and Black can get PvE and PvP defense increase, 1.0-2.5%
 * Blue and Purple can get PvE or PvP HP increase, 1.0-2.5%.

Three magicites have some special traits to look for:


 * 1) White: PvP Crit Rate, 3.0-7.5%
 * 2) Black: PvP or PvE Def Pen Increase, 3.0-7.5%
 * 3) Purple: PvP Crit Rate Res 6.0-15%

PvE

 * 1) Rouse: 10-30% chance of ignoring stun; 30-20s cooldown
 * 2) Pure Grit: 10-30% chance or ignoring knockdown; 30-20s cooldown
 * 3) Fortitude: 10-30% chance of ignoring daze; 30-20s cooldown
 * 4) Lock: 10-30% chance of ignoring airborne; 30-20s cooldown

PvP

 * 1) Overpower: your counter damage increase is massive (50-100%), not the skills or basic attacks after this.
 * 2) Morale: your attack increasees from 50%/2 seconds to 100%/4 seconds depending on the level. This works wonders after you hit a counter.
 * 3) Sprain: you prevent the opponent from evading after a hit. 10%/1 second up to 30%/3 seconds chance to trip from any damage source (counter, basic attack, skill damage).

Some classes should look for different attributes than others.

Assasins have the skill smoke mirror which (currently) trips both counter attributes overpower and morale boost. With level 6 overpower you can oneshot people or you equip morale boost to get 50-75-100% attack increase after that skill. Sprain setup is also usable, but non meta relevant (after awakening)

Sprain
Wizard jas multiple Damage over Time (Damage over Time) skills, thus making it good target to run a higher sprain level.

In general: Sprain relies entirely on damage over time skills, classes which do not run them (like archer), cannot rely as much on sprain effect.

Farm

 * Rank A-C: 4 guardians
 * Rank B-D: adventure (starting from stage 23-3)

Tower

 * Rank A~S : floor 120 up to 170 (every 2nd and 7th floor between those two)
 * Rank A~S++ : floors 172-177-182-187 and 192
 * Rank S++ : floors 120, 170 and 198

Misc

 * Vending machine can sell magicite of all ranks except rank D
 * Sometimes login rewards are S++ or B~S++ or A~S++ magicite chests
 * Conquest gives either C~A++ or B~A++ according to castle acquired by chance
 * Logins having either S~S++ mags (for returning knights) and B~S++ mags (for current players)


 * Certain events can give magicites of different ranks, so keep an eye on them